Risk Of Rain 2 Naturopath
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The Quarry - The Loop
| Rejuvenation Rack | |||
|---|---|---|---|
| |||
| Double the strength of healing. | |||
| Heal +100% (+100% per stack) more. | |||
| Rarity | Legendary | ||
| Category | Healing | ||
| Unlock | Naturopath | ||
| ID | 75 | ||
| Stats | |||
| Stat | Value | Stack | Add |
| Heal | 100% | Linear | +100% |
The Rejuvenation Rack is an item in Risk of Rain 2.
The item increases all healing and passive health regeneration by 100% (+100% per stack), including the player's base wellness regeneration.
Tips
Lore
"Nature has a way of nurturing the physical. The listen, by perseverance and dedication. The soul, however... is healed by fantasy, and fantasy alone." -Unknown Venetian monk
Version History
- Early Access Scorched Acres Content Update
- Major Content and Changes
- Added New Lore Entry: Rejuvenation Rack
| Items |
|---|
| Mutual |
| Bargain extra damage to bosses. Deal an additional twenty% damage (+twenty% per stack) to bosses. • Add an actress charge of your Secondary skill. Add +1 (+ane per stack) charge of your Secondary skill. • Gain 25 max health. Increases maximum health past 25 (+25 per stack). • Activating an interactable launches fireworks at nearby enemies. Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base impairment. • Heal all nearby allies afterwards standing all the same for i second. After standing withal for 1 2d, create a zone that heals for 4.v% (+two.25% per stack) of your health every second to all allies within 3m (+i.5m per stack). • Apace heal outside of danger. Increases base wellness regeneration past +3 hp/s (+3 hp/s per stack) while outside of combat. • Deal bonus damage to enemies to a higher place 90% health. Deal +75% (+75% per stack) damage to enemies above 90% wellness. • This content is role of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Delicate Sentry Deal bonus damage. Breaks at low wellness. Increase damage by twenty% (+20% per stack). Taking damage to below 25% health breaks this particular. • Increase sprint speed by +25%. Sprint speed is improved by 25% (+25% per stack). • Bargain bonus damage to nearby enemies. Increment damage to enemies within 13m past twenty% (+xx% per stack). • Killing an enemy ignites other nearby enemies. Killing an enemy ignites all enemies inside 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base of operations damage. • Does nothing. Prioritized when used with 3D Printers. • Gain 10% chance for hits to 'Critically Strike', dealing double impairment. Your attacks accept a 10% (+ten% per stack) take chances to 'Critically Strike', dealing double impairment. • Receive a delayed heal after taking damage. 2 seconds later getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health. • This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Mocha Slightly increase attack speed and movement speed. Increases attack speed by 7.v% (+vii.5 per stack) and movement speed by 7% (+7% per stack). • Drib a healing orb on kill. Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health. • This content is office of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more than info. Oddly-shaped Opal Reduce damage the first time you are hitting. Increase armor by 100 (+100 per stack) while out of danger. • Increment movement speed. Increases movement speed by 14% (+14% per stack). • Gain a recharging shield. Gain a shield equal to 8% (+8% per stack) of your maximum wellness. Recharges outside of danger. • This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Ability Elixir Receive an instant heal at low health. Consumed on use. Taking damage to below 25% health consumes this item, healing you for 75% of maximum health. • Receive apartment damage reduction from all attacks. Reduce all incoming damage by v (+5 per stack) . Cannot be reduced beneath 1. • This content is role of the Survivors of the Void DLC. Information technology is only bachelor if the DLC is enabled when starting a run. Click for more info. Whorl of Pennies Gain gold on taking impairment. Gain 3 (+3 per stack) aureate on taking damage from an enemy. Scales over fourth dimension. • Gain access to a Rusty Lockbox that contains a powerful item. A hidden cache containing an particular (80%/20%) volition appear in a random location on each phase. Opening the cache consumes this item. • Increase assault speed. Increases assault speed by 15% (+15% per stack). • Run a risk on hit to attach a bomb to enemies. 5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. • Gamble to stun on hit. 5% (+v% on stack) take a chance on hit to stun enemies for 2 seconds. • Gain a temporary bulwark on kill. Gain a temporary barrier on kill for 15 health (+fifteen per stack). • Risk to block incoming damage. 15% (+15% per stack) risk to block incoming impairment. Unaffected by luck. • Proceeds +x% gamble to bleed enemies on hit. x% (+10% per stack) chance to drain an enemy for 240% base damage. • Driblet a Warbanner on level upwardly or starting the Teleporter consequence. Grants allies assault and movement speed. On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Enhance attack and move speed by 30%. |
| Uncommon |
| Chance to burn a missile. ten% adventure to fire a missile that deals 300% (+300% per stack) Full impairment. • Chance on impale to driblet an ammo pack that resets all skill cooldowns. 18% (+10% per stack) take a chance on kill to drop an ammo pack that resets all skill cooldowns. • Enter a frenzy after killing 4 enemies in quick succession. Killing four enemies inside 1 2d sends you into a frenzy for 6s (+4s per stack). Increases movement speed past 50% and assault speed by 100%. • Slow enemies on hit. Slow enemies on hit for -threescore% movement speed for 2s (+2s per stack). • Enemies with 4 or more debuffs are marked for death, taking bonus damage. Enemies with 4 or more debuffs are marked for death, increasing harm taken by 50% from all sources for seven (+7 per stack) seconds. • Hold an additional equipment charge. Reduce equipment cooldown. Concur an additional equipment charge (+ane per stack). Reduce equipment cooldown past 15% (+xv% per stack). • Chance on kill to driblet a treasure. 4% (+iv% on stack) chance on kill to drib a treasure worth $25. Scales over time. • 'Critical Strikes' heal you. Gain 5% critical hazard. Critical strikes heal for 8 (+4 per stack) health. • Gain an extra spring. Gain +i (+1 per stack) maximum jump count. • This content is role of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Hunter's Harpoon Killing an enemy gives y'all a burst of movement speed. Killing an enemy increases movement speed by 125%, fading over i (+0.5 per stack) seconds. • This content is part of the Survivors of the Void DLC. It is merely bachelor if the DLC is enabled when starting a run. Click for more info. Ignition Tank Your ignite furnishings deal quadruple damage. Ignite effects deal +300% (+300% per stack) more damage over time. • Killing an enemy permanently increases your maximum health, up to 100. Killing an enemy increases your health permanently by 1 (+1 per stack), upward to a maximum of 100 (+100 per stack) health. • Does nothing. Prioritized when used with 3D Printers. • High damage hits likewise blasts enemies with a runic flame tornado. Recharges over time. Hits that deal more than 400% impairment besides blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) Full damage over time. Recharges every 10 seconds. • Dealing harm heals you lot. Dealing impairment heals you for 1 (+1 per stack) health. • Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such equally the Void Fields. Release a healing nova during the Teleporter upshot, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times. • Instantly kill low health Elite monsters. Instantly impale Elite monsters beneath 13% (+13% per stack) health. • Plow invisible at depression health. Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack). • 'Critical Strikes' increase attack speed. Stacks iii times. Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) assault speed. • Retaliate in a burst of razors on taking harm. Getting hit causes yous to explode in a outburst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius • Move fast out of combat. Leaving combat boosts your movement speed past 30% (+xxx% per stack). • This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Regenerating Scrap Prioritized when used with Uncommon 3D Printers. Usable once per stage. Does zippo. Prioritized when used with Uncommon 3D Printers. At the start of each stage, it regenerates. • Reduce incoming damage while sprinting. Increase armor by 30 (+30 per stack) while sprinting. • High impairment hits also blasts enemies with runic ice. Recharges over fourth dimension. Hits that deal more than than 400% damage also blasts enemies with a runic ice nail, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every x seconds. • This content is part of the Survivors of the Void DLC. It is simply bachelor if the DLC is enabled when starting a run. Click for more info. Aircraft Request Form Get a delivery each stage that contains powerful items. A delivery containing 2 items (79%/20%/ane%) will appear in a random location on each stage. (Increases rarity chances of the items per stack). • This content is part of the Survivors of the Void DLC. Information technology is but bachelor if the DLC is enabled when starting a run. Click for more than info. Shuriken Activating your Primary skill also throws a shuriken. Recharges over time. Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base of operations impairment. You tin concord up to 3 (+1 per stack) shurikens which all reload over 10 seconds. • Activating an interactable summons a Squid Turret nearby. Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds. • ...and his music was electric. 25% chance to fire chain lightning for 80% Full damage on up to iii (+2 per stack) targets within 20m (+2m per stack). • Activating your Equipment gives you lot a burst of attack speed. Activating your Equipment gives you +70% attack speed for 8s (+4s per stack). • Jumping while sprinting boosts y'all forward. Jumping while sprinting boosts you frontwards by 10m (+10m per stack). • Detonate enemies on impale. On killing an enemy, spawn a lava pillar in a 12m (+ii.4m per stack) radius for 350% (+280% per stack) base damage. |
| Legendary |
| Luck is on your side. All random effects are rolled +1 (+1 per stack) times for a favorable outcome. • Healing past total grants you a temporary barrier. Healing by full grants you a temporary bulwark for 50% (+50% per stack) of the corporeality you healed. • Reduces cooldowns for your skills. Reduce skill cooldowns by 25% (+25% per stack). • This content is role of the Survivors of the Void DLC. It is just bachelor if the DLC is enabled when starting a run. Click for more than info. Ben'due south Raincoat Prevent debuffs, instead gaining a temporary bulwark. Recharges over fourth dimension. Prevents one (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds. • This content is office of the Survivors of the Void DLC. It is merely available if the DLC is enabled when starting a run. Click for more info. Bottled Anarchy Activating your Equipment triggers an additional, random Equipment effect. Trigger a random equipment effect 1 (+1 per stack) time(s). • Skills have NO cooldowns for a short period afterwards killing an elite. Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns. • All your attacks explode! All your attacks explode in a 4m (+2.5m per stack) radius for a bonus lx% Full harm to nearby enemies. • Killing an enemy releases homing daggers. Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage. • Shoot downward nearby projectiles. Recharge charge per unit scales with attack speed. Shoot downward i (+1 per stack) projectiles inside 20m every 0.v seconds. Recharge rate scales with assault speed. • Crook decease. Consumed on use. Upon death, this item volition be consumed and you lot volition return to life with iii seconds of invulnerability. • Killing enemies surrounds yous with an water ice storm. Killing an enemy surrounds you with an water ice tempest that deals 1200% harm per second and slows enemies by 80% for i.5s. The tempest grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack). • Increment spring superlative. Hold 'Interact' to slam downward to the ground. Increment jump acme. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing thousand%-10000% base of operations damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds. • Run a risk on killing an enemy to summon a ghost. Killing enemies has a vii% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack). • Add together two extra charges of your Utility skill. Reduce Utility skill cooldown. Add +ii (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown past 33%. • Plant a healing fruit on kill. On kill, plant a healing fruit seed that grows into a plant after v seconds. The institute heals for 5% of maximum health every 0.v 2d to all allies inside 10m (+5.0m per stack). Lasts 10 seconds. •Does nothing. Prioritized when used with 3D Printers. • This content is office of the Survivors of the Void DLC. Information technology is simply available if the DLC is enabled when starting a run. Click for more info. Laser Scope Your 'Critical Strikes' bargain an boosted 100% damage. Critical Strikes deal an additional 100% damage (+100% per stack). • Burn haunting skulls when healed. Store 100% (+100% per stack) of healing every bit Soul Energy. Subsequently your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy every bit damage. • This content is function of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Pocket I.C.B.M. All Missile items deal more damage and fire an additional two missiles. All missile items and equipment fire an additional ii missiles. Increase missile impairment by 0% (+l% per stack) • Double the forcefulness of healing. Heal +100% (+100% per stack) more. • Obtain a Resonance Disc charged past killing enemies. Fires automatically when fully charged. Killing 4 enemies in seven seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't impale, and and so explodes for 1000% base damage (+one thousand% per stack). Returns to the user, striking all enemies forth the style for 300% base harm (+300% per stack). • Hazard to hook all nearby enemies. 20% (+20% per stack) chance on striking to burn down homing hooks at upwards to 10 (+5 per stack) enemies for 100% TOTAL harm. • Reduce the armor of enemies after repeatedly striking them. Afterwards hit an enemy 5 times, reduce their armor by 60 for eight (+viii per stack) seconds. • Kills reduce equipment cooldown. Kills reduce equipment cooldown by 4s (+2s per stack). • This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Spare Drone Parts Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun. Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones proceeds 10% take a chance to fire a missile on hit, dealing 300% Full damage. Drones gain an automatic chain gun that deals 6x100% harm, billowy to 2 enemies. • This content is part of the Survivors of the Void DLC. Information technology is just available if the DLC is enabled when starting a run. Click for more info. Symbiotic Scorpion Permanently reduce armor on hitting. 100% chance on hit to reduce armor past two (+ii per stack) permanently. • Shock all nearby enemies every x seconds. Fire out lightning that hits 3 (+2 per stack) enemies for 200% base harm every 0.5s. The Tesla Ringlet switches off every 10 seconds. • Temporarily steal the power of slain elites. Gain the power of any killed elite monster for 8s (+5s per stack). |
| Boss |
| A rock shard with immense power. • Hazard on striking to call down a lightning strike. 10% chance on striking to downwardly a lightning strike, dealing 500% (+500% per stack) harm. • This content is role of the Survivors of the Void DLC. It is but available if the DLC is enabled when starting a run. Click for more info. Defense Nucleus Summon an Blastoff Construct on killing an elite. Killing elite monsters spawns an Alpha Construct with bonus 300% impairment and 300% wellness. Express to 4 (+4 per stack). • Recruit a pair of Solus Probes that gain power with more allies. Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team. • Burn down an electric nova at low health. Falling below 25% health causes you lot to explode, dealing 6000% base harm. Recharges every xxx / (two +1 per stack) seconds . • Summon Aurelionite during the Teleporter effect. Summon Aurelionite during the teleporter effect. It has 100% (+50% per stack) impairment and 100% (+100% per stack) health. • Increase ALL of your stats. Increases ALL stats by ten% (+ten% per stack). • Does nothing. Prioritized when used with 3D Printers. • Fire tracking wisps while sprinting. Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.vi seconds while sprinting. Fire rate increases with motion speed. • Siphon health from nearby enemies while in combat. While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will exist 'tethered' to you, dealing 100% impairment per second, applying tar, and healing you for 100% of the damage dealt. • Hazard on hit to burn magma balls. ten% run a risk on striking to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) impairment each. • Increase your maximum health. Increases maximum wellness by 10% (+10% per stack). • Receive flat healing when attacked. Heal from incoming impairment for 15 (+15 per stack) . • Recruit a Beetle Guard. Every xxx seconds, summon a Beetle Baby-sit with bonus 300% damage and 100% health. Can take up to ane (+1 per stack) Guards at a time. • Critical strikes ever bleed enemies. Bleeding enemies now explode. Proceeds five% critical chance. Disquisitional Strikes drain enemies for 240% base of operations impairment. Bleeding enemies explode on decease for 400% (+400% per stack) harm, plus an additional 15% (+15% per stack) of their maximum health. • Boosts wellness and regeneration. Increase maximum health by xl (+40 per stack) and base wellness regeneration by +1.6 hp/s (+1.6 hp/s per stack). |
| Lunar |
| Seems to do nothing... but... • Gain gold on hit... But surrender gold on getting hitting. xxx% hazard on striking to gain 2 (+2 per stack) gold. Scales over time. Lose golden on taking damage equal to 100% (+100% per stack) of the maximum wellness percentage y'all lost. •Double your healing... But information technology's applied over fourth dimension. Heal +100% (+100% per stack) more than. All healing is applied over time. Can heal for a maximum of x% (-50% per stack) of your health per 2nd. • Using a Shrine summons enemies nearby. Using a Shrine summons enemies (stronger per stack) nearby. Scales over time. • This content is part of the Survivors of the Void DLC. It is but available if the DLC is enabled when starting a run. Click for more than info. Egocentrism Gain multiple orbiting bombs. Every infinitesimal, assimilate another item into Egocentrism. Every three (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% harm, upward to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random particular is converted into this item. • Replace your Special Skill with 'Ruin'. Replace your Special Skill with Ruin. Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. •This content is part of the Survivors of the Void DLC. It is but available if the DLC is enabled when starting a run. Click for more than info. Eulogy Naught Items and equipment have a minor chance to transform into a Lunar item instead. Items have a 5% (+v% per stack) gamble to become a Lunar item instead. • Increment the speed of Teleporter charging... But reduce the size of the zone. Teleporters accuse 30% (+xxx% per stack) faster, but the size of the Teleporter zone is 50% (-fifty% per stack) smaller. • Dramatically reduce Equipment cooldown... Only it automatically activates. Reduce Equipment cooldown by fifty% (+fifteen% per stack). Forces your Equipment to activate whenever it is off cooldown. • Supersede your Secondary Skill with 'Slicing Maelstrom'. Replace your Secondary Skill with Slicing Maelstrom. Charge up a projectile that deals 875% impairment per second to nearby enemies, exploding after three seconds to bargain 700% damage and root enemies for iii (+3 per stack) seconds. Recharges after five (+five per stack) seconds. •This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Low-cal Flux Pauldron Halve your cooldowns.. BUT halve your attack speed. Decrease skill cooldowns by 50% (+50% per stack) . Decrease attack speed past l% (+50% per stack). • Randomly create a Ward of Power. ALL characters bargain bonus harm while in the Ward. Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage. • Reduce your skill cooldowns past 2 seconds. You lot are unlucky. All skill cooldowns are reduced by ii (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. • Double your harm... Just halve your health. Increment base of operations damage by 100% (+100% per stack). Reduce maximum wellness by 50% (+50% per stack). • This content is function of the Survivors of the Void DLC. Information technology is merely bachelor if the DLC is enabled when starting a run. Click for more than info. Stone Flux Pauldron Double your health... BUT halve your speed. Increase max health by 100% (+100% per stack) . Reduce motility speed by 50% (+50% per stack). • Replace your Utility Skill with 'Shadowfade'. Replace your Utility Skill with Shadowfade. Fade away, becoming intangible and gaining +thirty% motility speed. Heal for 18.ii% (+18.ii% per stack) of your maximum wellness. Lasts 3 (+3 per stack) seconds. •Catechumen all your health into shield. Increase maximum health. Convert all but 1 health into regenerating shields. Gain l% (+25% per stack) maximum health. • Replace your Principal Skill with 'Hungering Gaze'. Replace your Primary Skill with Hungering Gaze. Fire a flurry of tracking shards that detonate later a delay, dealing 120% base harm. Hold upwardly to 12 charges (+12 per stack) that reload afterward ii seconds (+two per stack). |
| Void |
| This content is office of the Survivors of the Void DLC. It is only bachelor if the DLC is enabled when starting a run. Click for more info. Benthic Bloom Upgrades your items at the start of each phase. Corrupts all 57 Leaf Clovers. Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Foliage Clovers. • This content is part of the Survivors of the Void DLC. It is just available if the DLC is enabled when starting a run. Click for more info. Encrusted Key Proceeds access to an Encrusted Enshroud that contains a void detail. Corrupts all Rusted Keys. A subconscious cache containing an detail (lx%/xxx%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys. • This content is office of the Survivors of the Void DLC. It is merely bachelor if the DLC is enabled when starting a run. Click for more info. Lost Seer'due south Lenses Proceeds a 0.5% chance to instantly kill a not-dominate enemy. Corrupts all Lens-Maker'due south Glasses. Your attacks have a 0.five% (+0.5% per stack) hazard to instantly kill a not-Boss enemy. Corrupts all Lens-Maker'south Spectacles. • This content is office of the Survivors of the Void DLC. Information technology is just available if the DLC is enabled when starting a run. Click for more info. Lysate Jail cell Add together an extra accuse of your Special skill. Corrupts all Fuel Cells. Add +ane (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells. • This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Needletick Chance to plummet enemies on hit. Corrupts all Tri-Tip Daggers. 10% (+10% per stack) risk to plummet an enemy for 400% base damage. Corrupts all Tri-Tip Daggers. • This content is part of the Survivors of the Void DLC. Information technology is just available if the DLC is enabled when starting a run. Click for more info. Newly Hatched Zoea Periodically recruit allies from the Void. Corrupts all xanthous items. Every 60 (-fifty% per stack) seconds, gain a random Void ally. Tin have upwards to 1 (+one per stack) allies at a time. Corrupts all yellow items. • This content is part of the Survivors of the Void DLC. Information technology is merely available if the DLC is enabled when starting a run. Click for more info. Plasma Shrimp While yous have shield, burn down missiles on every hit. Corrupts all AtG Missile Mk. 1s. Gain a shield equal to 10% of your maximum health. While you have a shield, hit an enemy fires a missile that deals 40% (+xl% per stack) Total damage. Corrupts all AtG Missile Mk. 1s. • This content is office of the Survivors of the Void DLC. Information technology is only available if the DLC is enabled when starting a run. Click for more info. Pluripotent Larva Become a corrupted extra life. Consumed on use. Corrupts all Dio'due south Best Friends. Upon death, this particular will be consumed and y'all will render to life with three seconds of invulnerability, and all of your items that can exist corrupted volition be. Corrupts all Dio'southward All-time Friends. • This content is part of the Survivors of the Void DLC. It is just bachelor if the DLC is enabled when starting a run. Click for more info. Polylute Chance to repeatedly strike a unmarried enemy with lightning. Corrupts all Ukuleles. 25% hazard to fire lightning for 60% Full harm up to iii (+three per stack) times. Corrupts all Ukuleles. • This content is office of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Safer Spaces Cake the next source of damage. Corrupts all Tougher Times. Blocks incoming damage in one case. Recharges after 15 seconds (-x% per stack) Corrupts all Tougher Times. • This content is role of the Survivors of the Void DLC. It is only bachelor if the DLC is enabled when starting a run. Click for more info. Singularity Band High impairment hits as well create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro'south Bands. Hits that deal more than 400% impairment too burn down a blackness pigsty that draws enemies within 15m into its centre. Lasts five seconds before collapsing, dealing 100% (+100% per stack) TOTAL impairment. Recharges every 20 seconds. Corrupts all Runald'due south and Kjaro'southward Bands. • This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Tentabauble Chance to root enemies on hitting. Corrupts all Chronobaubles. 5% (+5% per stack) take a chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles. • This content is part of the Survivors of the Void DLC. It is just available if the DLC is enabled when starting a run. Click for more info. Voidsent Flame Total wellness enemies as well detonate on hit. Corrupts all Volition-o'-the-wisps. Upon hit an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps. • This content is part of the Survivors of the Void DLC. It is but available if the DLC is enabled when starting a run. Click for more than info. Weeping Fungus Heal while sprinting. Corrupts all Humming Fungi. Heals for ii% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi. |
| Consumed |
| This content is function of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Delicate Sentry (Broken) ...well, it'southward however right twice a solar day. • A spent detail with no remaining power. • This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Empty Canteen An empty container for an Elixir. Does goose egg. • This content is part of the Survivors of the Void DLC. It is only bachelor if the DLC is enabled when starting a run. Click for more info. Pluripotent Larva (Consumed) A spent item with no remaining power. • This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more than info. Regenerating Flake (Consumed) At the start of each stage, information technology transforms into Regenerating Scrap. |
| Gamble of Rain 2 Wiki |
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| Main |
| Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Detail Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
| Survivors |
| Course: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Umbra: Test Subject • Grade: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Herald of the Business firm Beyond • Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Drastic Outlaw • Form: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Umbra: Tired Veteran • Form: Ranged HP: 110 (+33 per level) Impairment: 12 (+2.4 per level) Umbra: Cornered Gunslinger • Form: Ranged HP: 130 (+39 per level) Impairment: fourteen (+two.8 per level) Umbra: Fortification Expert • Class: Ranged HP: 440 (+132 per level) Damage: 18 (+iii.6 per level) Umbra: Unorthodoxy Risen • Course: Ranged HP: 90 (+27 per level) Impairment: 12 (+2.4 per level) Umbra: Judge, Jury, Executioner • Class: Melee HP: 160 (+48 per level) Damage: 12 (+ii.4 per level) Umbra: Bionic Powerhouse • Grade: Melee HP: 110 (+33 per level) Impairment: 12 (+ii.4 per level) Umbra: Hired Bract • Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Umbra: Right Tool for the Wrong Job • Railgunner is part of the Survivors of the Void DLC. It is simply available if the DLC is enabled when starting a run. Click for more info. This content is part of the Survivors of the Void DLC. Information technology is only available if the DLC is enabled when starting a run. Click for more info. Railgunner Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.iv per level) Umbra: Forgotten Nomad • Class: Ranged HP: 130 (+39 per level) Harm: 12 (+2.4 per level) Umbra: Symbiotes • Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more than info. This content is role of the Survivors of the Void DLC. It is only bachelor if the DLC is enabled when starting a run. Click for more info. Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted grade, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Impairment: 12 (+2.iv per level) Umbra: Corrupted Amnesiac |
| Environments |
| Abased Aqueduct Abandoned Aqueduct (Phase 2) Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring downwards tar dominates the area. • Deep-sea Depths Abyssal Depths (Phase 4)Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. •Aphelian Sanctuary is part of the Survivors of the Void DLC. It is simply bachelor if the DLC is enabled when starting a run. Click for more than info. Aphelian Sanctuary This content is part of the Survivors of the Void DLC. It is simply available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary (Stage two) Cleansing Middle Y'all dream of clarity. • Starting time Commencement (Final) Moon of Petrichor Five You lot dream of glass and dirt. Large domain located above the shattered breach of Ground Null You dream of waves, crashing on cliffsides. Spires of world jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint Delta Rallypoint Delta (Phase 3)'Contact Light' Survivor Campsite You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift campsite constructed by a group of scattered crew members from the UES Contact Calorie-free, somewhere in the frigid tundra of Petrichor 5. • Scorched Acres Scorched Acres (Stage 3)Wisp Installation You lot dream of current of air, blowing through trees. Large, circular platforms brand upwardly the majority of the phase, and embers bladder through the air. •Siphoned Forest is part of the Survivors of the Void DLC. It is but available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest This content is office of the Survivors of the Void DLC. It is but available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with big trees surrounded by platforms spanning multiple levels. • Siren's Call Siren'southward Call (Stage 4)Ship Graveyard You dream of wind. • Sky Meadow Sky Meadow (Phase 5) Sprite Fields Yous dream of serenity. • Sulfur Pools is role of the Survivors of the Void DLC. It is simply available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools This content is part of the Survivors of the Void DLC. It is only bachelor if the DLC is enabled when starting a run. Click for more info. Sulfur Pools (Stage three) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and clandestine caves connect the map together. • Sundered Grove Sundered Grove (Stage iv)Dormant Locus You dream of trigger-happy growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus take twisted the landscape, leaving only ruins. • Titanic Plains Titanic Plains (Stage 1)Basis Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland Attribute Wetland Aspect (Stage 2)Rehabilitation Zone You lot dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
| Hidden Realms |
| A Moment, Fractured A Moment, Fractured (Subconscious Realm) Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with abrupt blue crystals embedded in them. The Obelisk can be found on top of the last isle. • A Moment, Whole A Moment, Whole (Subconscious Realm) Hidden Realm: A Moment, Whole A dour and desolate realm. The refuge of the King of Nothing HP: thousand (+300 per level) Impairment: 16 (+3.2 per level) Class: Melee / Ranged Speed: xv thousand/s Armor: 20 vengeance and destruction. • Bazaar Betwixt Time Bazaar Betwixt Time (Subconscious Realm) Hidden Realm: Bazaar Between Fourth dimension This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or commutation items for higher-rarity ones in two crucibles. • Bulwark'southward Ambry Bulwark'due south Ambry (Subconscious Realm) Hidden Realm: Bulwark's Ambry The expanse consists of cake-shaped platforms, with the Artifact Reliquary in the center. • Gilded Coast Gilded Coast (Hidden Realm) Hidden Realm: Gilded Coast You dream of wealth. This area is where the thespian fights the boss Aurelionite, the Titanic Goldweaver. •The Planetarium is part of the Survivors of the Void DLC. Information technology is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium This content is part of the Survivors of the Void DLC. It is merely available if the DLC is enabled when starting a run. Click for more info. The Planetarium (Concluding) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. Information technology is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void Fields Void Fields (Hidden Realm) Cosmic Prison Subconscious Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus This content is office of the Survivors of the Void DLC. It is just available if the DLC is enabled when starting a run. Click for more info. Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in identify of chests, and is inhabited by Void monsters. |
| Expansions |
| This content is part of the Survivors of the Void DLC. It is only bachelor if the DLC is enabled when starting a run. Click for more info. Survivors of the Void |
| Alternate Game Modes |
| Eclipse • Prismatic Trials • This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more than info. Simulacrum |
| Mechanics |
| Armor • Damage • Directors • Family unit Events • Gold • Wellness • Item Stacking • Lunar Coins • Motility Speed • Proc Coefficient |
| Other |
| Programmer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |
Risk Of Rain 2 Naturopath,
Source: https://riskofrain2.fandom.com/wiki/Rejuvenation_Rack
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